Next up
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
Sorry for little late, here is another small update V 1.02.
I need to prepare another project for the Halloween update so maybe after that will be large updates for MoW.
In this update, I add one fabular map and I plan to experiment more in this style.
I making Stream as a part of Steam Next! You can take a look, chat and have fun!
https://steamcommunity.com/broadcast/watch/76561198043817865
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
The magic update for my game is almost here!
A sorcerer cannot be targeted or harmed in a usual way, but be prepared for supernatural entities!
The new version of the game is available (AI defence update - it's building now towers and walls), also hers is some concept of incoming sorcerers and spell icons.
New version 1.0.3 is available where improved economic stuff of AI.
Here are some examples of how the AI base now looks like
The "magic update" is not ready yet, maybe next week, but what you can see: sorcerer is a starting bonus, is immune to normal damage and spells cost a lot of food.
Also, be prepared to meet supernatural beings!
Demo V 0.2.0 is available!










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