Game
Master of War: Rule of Power
3 years ago

Finally is here, it took more time than I expect.

In short:

- Sorceres and spirits added;

- added spells for sorcerers;

- improve A.I. player;

- new stats for all;

Video:

https://www.instagram.com/p/CqakYqaJaMW/




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In short:

- code for shooting and casting spells rewrite;

- orcs added, opponent type: brutes;

- new model of protagonist

- opponent control

1.0.0 IS HERE!

​The new version of the demo is also available! And the list of the changelog is in game folder.

Now for the nearest month, I will try to update this every Thursday adding some new stuff that was mentioned some time ago and improving AI.

Demo V 0.2.0 is available!

The magic update for my game is almost here!

A sorcerer cannot be targeted or harmed in a usual way, but be prepared for supernatural entities!

Sorry for little late, here is another small update V 1.02.

I need to prepare another project for the Halloween update so maybe after that will be large updates for MoW.

In this update, I add one fabular map and I plan to experiment more in this style.

The new version of the game is available (AI defence update - it's building now towers and walls), also hers is some concept of incoming sorcerers and spell icons.

A new version of demo 0.8 is available, now because the premiere is near, I gonna polished the game.

Devlog: https://youtu.be/aIgCrcGm8-8

Steam Zombies VS Vampires Fest!

I was working on a new version of the demo but the last polishing required time so I will try my best to show a new version of the demo during the festival.

The "magic update" is not ready yet, maybe next week, but what you can see: sorcerer is a starting bonus, is immune to normal damage and spells cost a lot of food.

Also, be prepared to meet supernatural beings!

Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.

Also, some people are interested in the city-builder module tot he game.