
Finally! This is just the base tile(made by @BluRabbit ) and now I'm gonna try to figure out the tile shuffling/arranging every time when it's created
Next up
Useful thing Alert! I've finally done it, now when I'm editing it'll show me the exact area of what it's gonna draw, is it gonna be used by anyone other than me? No, at least for now, is it gonna make level creation much easier? Yes
More Progress!
Just finished with basic editing(for regular solid geometry)
And the collision seems to actually be working flawlessly!
The areas are bigger than they look, but I'll work on that soon
Well... I did it, kinda
Update,
Having to restructure on how the cycle breaking down works is a lot more trickier than I thought- I'm having to rethink the way I go about this and I'm having to keep restructure things to work easier and so it's simple to me to understand
BEWARE THE NOID.
(The classical ol'Dominos mascot)
Just added a simple thing with stretching so the level geometry is shown(it mostly works, but it's just temporary) Probably tomarrow I'll work on a bit on the movement
Took me most of the day, but it’s done
A HECK of a improvement from his older sprites
The further left one is the concept along with the older sprites
(add the dust man theme from mega man 4) omg its dust man from fnf
Still tuning out the movement, but things are looking pretty good! Now I’m gonna like try to get the display for the ground, and probably get like entities like enemies and breakable blocks in
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