
Finally! This is just the base tile(made by @BluRabbit ) and now I'm gonna try to figure out the tile shuffling/arranging every time when it's created
Next up
He can climb up walls, when he needs to
More Progress!
Just finished with basic editing(for regular solid geometry)
And the collision seems to actually be working flawlessly!
The areas are bigger than they look, but I'll work on that soon
Workin on this mod on and off
Added Elliott and Bryant to some challenges that would make the most sense to them
Already got the Idea down for the boss!
Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay
BEWARE THE NOID.
(The classical ol'Dominos mascot)
This is also still alive too, just been prioritizing with schoolwork and the issue before I get back to working on this again
Just bear with me(literally)
Still tuning out the movement, but things are looking pretty good! Now I’m gonna like try to get the display for the ground, and probably get like entities like enemies and breakable blocks in
(add the dust man theme from mega man 4) omg its dust man from fnf
Just added a simple thing with stretching so the level geometry is shown(it mostly works, but it's just temporary) Probably tomarrow I'll work on a bit on the movement
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