Next up
These things are gonna have different patterns, so I gotta improvise to have them have the different patterns while still having the same animation
I forgot why I did this
Just an update before I hit the sack, I figured out the entity loading and the entity cache thing like I did for Bryant's Revenge, which I'll soon be working more deeply on again starting next week,
Still tuning out the movement, but things are looking pretty good! Now I’m gonna like try to get the display for the ground, and probably get like entities like enemies and breakable blocks in
(add the dust man theme from mega man 4) omg its dust man from fnf
Been starting to develop the movement, still very early
Just added a simple thing with stretching so the level geometry is shown(it mostly works, but it's just temporary) Probably tomarrow I'll work on a bit on the movement
Updated Aske
People say Ohio's a weird state
dawg my state is just as comparable
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