Their mechanic: They sometimes spawn in a room, but are invisible, the only thing that gives away their location is their trail. If you look at them, they manifest and explode.
Next up
starting the menu
done a nice puffy background effect and intro animation to spice it up.
M@king Thawn's AI. It's not the best but isn't the worst. If you get near him he chases you otherwise he just wanders around, also instead of instant kill he scrams you, but if you're bleeding too much he just eats you.
Finished the final boss. Now coding the option whether you want to leave or whether you want to continue to the office cubicles and enter endless mode.
FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors
finished Macy! only one more to go.
more about the game in article ⤵
Huh wait I thought it was just Bryant-
Yeah I'm updating it to have more characters than just Bryant, you can probably take a guess who's next(surprisingly not Benji)
Also Name Change to something more appropriate with the mod
Since I've finished the base code for the offices, I'm making some new characters. This one's called Sundibelle.
Mechanic in article ⤵
Working on Thawn. Messing with smudge animations also. Also the reason it ends so abruptly is because the death screen would usually go there.
Consumerism
New character, Hollo. They hide in small props like crates or barrels, and if you get too close they jump out and bite onto you, making you bleed.













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