Their mechanic: They sometimes spawn in a room, but are invisible, the only thing that gives away their location is their trail. If you look at them, they manifest and explode.
Next up
I've lost pretty much all intrest in this game, and it's basiaclly fully finished anyways, so I'm finishing it early. Only thing i was gonna add were a few more entities, achievements and modifiers, and maybe some extra rooms but still.
PRETTY MUCH done, will release a demo soon.
Working on Thawn. Messing with smudge animations also. Also the reason it ends so abruptly is because the death screen would usually go there.
The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.
Since I've finished the base code for the offices, I'm making some new characters. This one's called Sundibelle.
Mechanic in article ⤵
ok i FINALLY finished dropsane teto
i think i still got it
Menu screen- work in progress
Finished the final boss. Now coding the option whether you want to leave or whether you want to continue to the office cubicles and enter endless mode.
anyways here's my new sona ref (+ some fun facts)
i hope you like it
Finished Sundibelle. When you hear them upon entering a room, you must find and touch them before they scream your ears out, making you deaf. ALSO, they don't appear in every room and Singe's sound wasn't working for a sec which was why he was silent.













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