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57
2 months ago

For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet




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For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

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For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

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Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.

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Complete EIC-inspired quests!

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

Witchspire is a survival-crafting adventure in a world brimming with magic and peril. Befriend and battle creatures, and conjure up a sanctuary alongside other witches in co-op or single-player. Try the Next Fest demo: https://bit.ly/WitchspireSteam

For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback