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63
3 months ago

For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock




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For day 975 of coding, I found something odd while testing the exit. It seems pretty minor, but I should see why it's happening in the first place to prevent future problems

For day 976 of coding, I tried to address the issue from the last video by making the entrance condition be based on movement direction. It's not going like I expected, but I'm making progress

For day 978 of coding, I thought to try altering the player's depth during the exit. It still looks weird afterwards; so I'll have to try something else

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

For day 974 of coding, I am looking into different methods of executing the forest traversal scripts

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 969 of coding, I tried to adjust the speed of the tree top's movement. I don't think I have it quite right

For day 977 of coding, I have fixed the issue with detecting direction

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 972 of coding, I am working to make sure that the player is set to the right sprite and frame during the hit reaction