Decided to add updates on a monthly basis to tell how the development is going. Honestly, development has been a bit slow due to school work but now I have a break so I can work on the game freely.
-WHAT'S NEW?-
All the camera rooms are completed, including the vents! Just need to add extra costumes of them containing the other animatronics if they appear.
Removed the ventilation tab because I didn't see a point in it. You were supposed to click on it to see the ventilation cameras but I found it rather annoying to do while testing. Now, I've added a toggle map button instead.
The development of the AI is now starting!
I'm making concepts for the current duties that you're supposed to complete in order to move on to the second task.
The current duties are gonna be a singular duty that you perform on the monitor while the animatronics are hunting for you. An example is controlling a small crane to pick up packages from a truck. If you have any ideas that could work for that sort of thing, feel free to leave suggestions!
The second task is similar except that you work on them in a certain location in the building, with (often) one animatronic trying to kill you. An example is fixing a fuse box.
A few visual bugs have been fixed.
Thanks for following the development, I'll keep you updated in the next devlog!
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