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One Week with Assid REMASTERED

9 months ago

FIRST DEVLOG ABOUT THE DEVELOPMENT


Decided to add updates on a monthly basis to tell how the development is going. Honestly, development has been a bit slow due to school work but now I have a break so I can work on the game freely.

-WHAT'S NEW?-

  • All the camera rooms are completed, including the vents! Just need to add extra costumes of them containing the other animatronics if they appear.

  • Removed the ventilation tab because I didn't see a point in it. You were supposed to click on it to see the ventilation cameras but I found it rather annoying to do while testing. Now, I've added a toggle map button instead.

  • The development of the AI is now starting!

  • I'm making concepts for the current duties that you're supposed to complete in order to move on to the second task.

    The current duties are gonna be a singular duty that you perform on the monitor while the animatronics are hunting for you. An example is controlling a small crane to pick up packages from a truck. If you have any ideas that could work for that sort of thing, feel free to leave suggestions!

    The second task is similar except that you work on them in a certain location in the building, with (often) one animatronic trying to kill you. An example is fixing a fuse box.

  • A few visual bugs have been fixed.

Thanks for following the development, I'll keep you updated in the next devlog!



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