Game
HARMONY VOID


4 years ago

first item: more new enemies for the roster.

second item: level generation is now able to give the ship a stable hull. this took a while because as it turns out the math to determine "outside edge of the ship" was a bit more complex then first intended.




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the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

the UI states work now.

ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results

expanding ship hull generation to include some hullplating over the current gaps. WIP, and there's gaps in the coverage but those are getting patched

HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.

new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more

ingame machines and gameplay build progressing.

some weaknesses being addressed and features added

-games not spooky enough yet

-too one note if its the same type of ship over and over again

-out of map boundaries and can i make the level endless?

-level variety still too dry and empty

good news: endless generation of multiple ships is possible, as is progression with travel

bad news: crossing a gap for five boring minutes is unacceptable

possible solution: no more spaceships? switch to endless terrain?

HUD test