Game
FNAF Kit

4 years ago

First look at the WIP load screen working with saved files. Each level even comes with its own menu Icon which are generated in the editor. With more work I can implement actually loading the save. And also polish up the menu.




0 comments

Loading...

Next up

Buttons jump scare test shot

Buttons ver 2- jumpscare Test

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.

Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

If you're wondering why the next build is taking so long. here is the answer.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.