
First off, I'm using GameMaker Studio. Secondly, I want to turn these white circles (and other possible white shapes) 100% transparent, for that classic SNES-style darkness for a two player game.
So, how do you cut holes in a "draw" function? Any ideas?
Next up
Line work first, then shading.
Also, if you're asking "where's her hair?", that's gonna animate separately.
I might have to put this in a little black box on-screen, but that's no problem for me.
I guess I can show these things on April Fools day.
They are NOT going into the Robot Maid game, but they're still in the code.
There. One sequence dedicated to the phrase "Breathe it in" has been animated.
It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."
The hair might need work, though.
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' Bandit Trap Open Beta!
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"Sir, is the Super Scaler effect really necessary for a cutscene like this?"
"I coded it, didn't I?"
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...another fine mess you got yourself into.
I'd better stop sharing these cutscene moments. I'm almost there.
Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.
I'm just gonna use the other frame to indicate the lights are on. No flashing required.
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Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.










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