Game
34DOOM - La 34ème DOOMension
5 years ago

First public alpha is released! You can now try the first 12 levels!

Note that nothing is definitive and that there will be changes in the future. Also know that you will need gzdoom and freedoom2.wad to run it.




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So GZDoom 4.5.0 got released and it made a mess on the game's code, especially in the audio. This got me so paranoid, i think i'll have to recheck everything. On top of that, i need more ideas & motivations for the game's levels. btw here's a new thing!

A new map completed, based on the flat of my childhood which comes very often in my own dreams.

A new effect, the twintails. Purely aesthetical. And some new maps too. Also composed lots of soundtracks that you can already hear here.

The first DLC of 34DOOM is in strong progress !! Expect it for before the end of this year !

Progressive/dubstep gun has been massively updated!

Just to show something else than just pics this time, here's a showcase of all the effects made so far.

The Golden Pokeball can now spawn a new random entity! And you better not get this one in critical moments. Because not only it does nothing, but it also stays in the level forever!

It's been a while I haven't worked on it because of my RL school/job... But I had to add this because this meme goes pretty well with the pirate level!

The japan section is building and will have at least 2 maps. I'm pretty happy of the street one. The other one is based on a recent dream of mine. Don't ask...

Just made a stats screen to replace automap. It will display more infos in the future I guess... ^^