Additions
-Added a keybind menu.
-Added support for gamepad axes (menus still use D-pad/other binds instead).
-Added the Roll ability.
-Added a proper dream section for Mailman Dinkie in 1-1.
-Added achievements.
-Added a boss to world 1.
-Added a new property to the Bubble ability (now gives a slight speed boost when hitting an enemy while running with less that half of the speed meter filled).
-Added an option to disable interaction indicators (red arrows near NPCs) in the settings.
-Added an option to enable alternative moon pickup sounds.
Adjustments
-Controls icons show your remapped keys/buttons instead of default ones.
-Majisji's default color palette has been slightly changed.
-Other sprites that used Majishi's palette have also been recolored.
-Changed the cave background tileset and fixed alignment issues.
-Removed the unfinished ability menu that was left in the game as an oversight.
-Tutorial Dinkie's chat box now closes by pressing any key/face button.
-Changed default gamepad configuraion.
-Changed the Hard difficulty setting color to be less confusing in the menus.
-Gave the Pollen Shroom enemy a different bubbled sprite.
-Adapted the How2play text to the new controls icons.
-Majishi's nimbus is now full and shatters into 3 parts to accurately portray HP on Nightmare difficulty.
-HP HUD now shows 3 max slots on Nightmare difficulty.
-Arenas now save before the mini-boss so the player doesn't have to re-do the enemy encounter after dying to the mini-boss.
-Lives no longer get depleted after dying in the intro level (unless the difficulty is set to Nightmare).
-When getting a game over on hard difficulty unlocked levels no longer reset, but the boss level still does.
-Slightly changed the code that handles Majishi's hands for more efficiency.
-Shifted the intro light beam up slightly to properly align it with the ground.
-Replaced placeholder intro tutorial cards' sprites and added custom keybind compability to them.
-Added an interaction indicator to the level entraces in the HUB world.
-Changed the way intro tutorial cards work.
-Added a proper level entrance for the intro to the hub world.
-Removed the awkward cave that the player used to be put in after beating the intro level.
-Made adjustments to 1-3's second room (swapped the pumpkin's and the 1-UP's locations).
-Updated the readme file (and fixed some typos).
-Added 1-0 (intro) to the stats in the pause menu.
-100% save files now get a special save slot sprite.
-Added collectibles icons to the second page of the pause menu for easier progress tracking.
-Adjusted some levels slightly for time attack achievements/speedruns.
-Added a proper results screen.
-Moved the soul piece counter in dream segments to prevent it from overlapping with the timer or the health HUD.
-Gave Jeremy slightly altered sprites.
-Made enemies' respawn distance larger to prevent them from spawning as soon as they're offscreen.
-Shortened the wardrobe menu closing animation.
-The shield can no longer be used while the player's inv frames are active.
-Added a feather particle effect when using wing abilities.
-Replaced placeholder sprites for the special blocks and Tutorial Dinkie in How 2 Play.
-Gave Slimeys a proper bubbled sprite.
-Added transition indicators to some rooms where they were missing.
-Recoded transition indicators to only show up over their loading zone instead of spreading across the entire room.
-Made the 1-3 cave area slightly brighter.
-Reduced the "slipperiness" of the player's movement for more precise platforming.
-The pumpkin in the tutoial now has a star indicator over it instead of the placeholder "Break" text.
-Mailman Dinkie now has a proper name (Marty).
-Wardrobe menu now only shows unlockable cosmetics.
-Added a Roll sement to How2Play.
Fixes
-Fixed corner tiles not aligning properly in the cave BG tileset.
-Fixed a softlock that happened when the player jumped exactly as they collected a paint/hat/Star Wand.
-Fixed a softlock that happened after winning an enemy encounter while standing on the top platform in the intro stage.
-Fixed a bug that allowed the player to keep the shield's invincibility (granting them one free hit on the next life) after falling into a pit while shielding.
-Fixed an oversight that allowed the player to destroy shield blocks in How2Play by dashing.
-Potentially decreased lag by updating the controls system for unimportant objects.
-Fixed the Star Wand disappearing after the player dies in the intro level.
-Fixed the player respawning at an incorrect position after dying in the intro level while having previously entered the bonus room.
-Fixed being able to skip the intro and break progression by getting a game over in the intro level.
-Fixed Majishi's hands flying away after dashing or drifting into a room transition.
-Fixed a bug that broke the player after winning an enemy encounter and entering the cutscene with your shield up.
-Fixed the pumpkin in the intro not appearing after winning the enemy encounter (again).
-Fixed permanent objects not resetting after continuing the game on the game over screen.
-Fixed stars and their break effects being drawn under some layers.
-(Possibly) fixed a crash related to star projectiles.
-Fixed the paint bucket collect animation.
-Fixed being able to pause while entering doors and during the death animation.
-Fixed moons not being reset after restarting the level or dying in the first room.
-Fixed the timer counting save file time incorrectly once again.
-Fixed a bug that caused some enemy and projectile hitboxes to be larger than intended.
-Fixed new builds crashing when trying to load save files from previous versions.
-Fixed stars having incorrect depth values when bouncing off invincible enemies.
-Fixed boss intros breaking and softlocking the game.
-Fixed some tiling errors.
-Fixed an oversight where the level wouldn't count as being beaten of the player reached the end with 0 score.
-Fixed being able to pause right as the boss intro ends, which caused the sequence to break.
-Fixed stars instantly breaking when trying to shoot while touching the ceiling.
-Fixed Green crashing the game after healing.
-Fixed Pumpkins not saving when the player dies after breaking them.













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