Next up
Working on the last level of world 1. We might be getting close to a demo.
Probably more than a year after the creation of the forest stage placeholder background I've actually made a proper one. It's poor but it works. Also this is how backgrounds look now instead of scrolling.
I'll soon begin posting updates on the game's development more frequenly. For now, take this room from the new introduction/tutorial level.
Sorry for the long wait! After a while, the second dev log is finished.
I am working on the game. In fact, today is our first anniversary. yay!
A lot has been done in April, and the project is finally starting to move in the gameplay direction. The intro level is finished, so expect a dev log coming soon and more updates on the 5 levels that World 1 will incude.
new addition:
difficulty settings
they don't affect enemy or player stats (like hp or damage), but how the game behaves itself instead.
lots of placeholders. yum!
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Family band complete!
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
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