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Five Nights at Wario's: Relived Damnation

2 years ago

Five Nights at Wario's: Relived Damnation

Devlog #2


Devlog number 2 baby! Yes, I was memey. Yes I'm hyped for Deluxe. Now lets get into my remake so I don't take up too much of your time.


Progress?

Well, a lot of progress has been made since last time. For one, I've fully coded Luigi's AI into the game alongside Peach's AI. Both are fairly simple, yet they could still be a bit of a problem in max mode (not sure, I'll put Peach into the Max Mode setting like I showed with the gameplay last time to see if it makes it difficult or not.)

Heck, I even have one of the easter eggs programmed in (which is a technically an achievement but shush.) I plan on doing Mario's AI today aswell, and then it'll be a few smaller details I think. I'm not gonna give a release date for when this is gonna release, because it worked out so well last time.



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I think I've done it guys. I've become a reasonable Game Developer.

Now if you'll excuse me I got a Manor to Takeover.

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my funni art for five nights at freddy's 8th anniversary!!!

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So, I'd like to present MEGA Eternatus

‘’EVIL HAS ENTERED YOUR MIND’’

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Stay tuned!

(Posters by @kroshx )

Five Nights at Wario's: Relived Damnation

Devlog #3:

Finally got around to finishing up the rigging of the Freddy Costume! He can now be posed however I need him to!

The torment has begun. (OUT NOW) (art by @_Mallie_ )

The Freddy Model is Finally finished up! Textured and Poseable! So, I decided to take a crack at remaking the firs teaser for the game. The title isn't really hinting towards a FNaF remake from me, just a random name I though up of for this render.