Game
Five Nights at Wario's: Relived Damnation

2 years ago

Five Nights at Wario's: Relived Damnation

Devlog #2


Devlog number 2 baby! Yes, I was memey. Yes I'm hyped for Deluxe. Now lets get into my remake so I don't take up too much of your time.


Progress?

Well, a lot of progress has been made since last time. For one, I've fully coded Luigi's AI into the game alongside Peach's AI. Both are fairly simple, yet they could still be a bit of a problem in max mode (not sure, I'll put Peach into the Max Mode setting like I showed with the gameplay last time to see if it makes it difficult or not.)

Heck, I even have one of the easter eggs programmed in (which is a technically an achievement but shush.) I plan on doing Mario's AI today aswell, and then it'll be a few smaller details I think. I'm not gonna give a release date for when this is gonna release, because it worked out so well last time.



4 comments

Loading...

Next up

WE GOT A PHONE GUY!

I finished off those small details and such. I even actually bug tested the game. All the achievements are obtainable, all the nights are playable.

As said, Phone Calls aren't in, but I'll be leaving a little note thing in the game for yall.

It's time.

Nonstop Nut November kinda flopped this year, butttt

I did my best! So NUTS!

Day 30!

my funni art for five nights at freddy's 8th anniversary!!!

Still no game-breaking bugs.

I think I've done it guys. I've become a reasonable Game Developer.

Now if you'll excuse me I got a Manor to Takeover.

‘’EVIL HAS ENTERED YOUR MIND’’

Switched in Time 2 is releasing on December 19!

Stay tuned!

(Posters by @kroshx )

OK. Now the game is available to play. Any bugs, just report them here, etc. etc.

Hello everyone!

12:00 PM BST

Be there or be Square.

And this time, I know for a fact that the game is at the very least not full of bugs that hinder it.