Since the last devlog, major progress has been made in Dani's AI. He can now traverse the building and makes decisions on how he wants to get to your office. If he gets to your office you can deter him with the door, but if he took the vent and you caught him too late, you lose. Speaking of the vent, Dani can choose to use the vent to get to your office now. Since there is no door on the vent, you must deter him with orange juice sprinklers placed inside the vents. These can be used from the tablet in the vent camera. The audio cue system greatly helps you find out where he is, with directional audio pointing you in the general direction that he is, and different sounds for different movements. The building has also been finished, so each of the cameras are functional and have unique enviornments to look at. The camera interface has been changed slighty and there is now both a power indicator and a time indicator built into the tablet. That is all for this devlog, thanks for reading!
Next up
Beneath Reality Teaser #1
There probably won't be very many of these teasers for this game because of the Trello page but I might do them more. Here is a screenshot of one of the new biomes in the backrooms, it's called the "Red Sector"
art comission.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Levels' maps.
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
Where is Spider-man?
Snacktime
A sneak peek at Oracle's opening cutscene! Delve into the mystery behind this incident in Oracle through investigation, social engineering, exploration, and combat.
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