Since the last devlog, major progress has been made in Dani's AI. He can now traverse the building and makes decisions on how he wants to get to your office. If he gets to your office you can deter him with the door, but if he took the vent and you caught him too late, you lose. Speaking of the vent, Dani can choose to use the vent to get to your office now. Since there is no door on the vent, you must deter him with orange juice sprinklers placed inside the vents. These can be used from the tablet in the vent camera. The audio cue system greatly helps you find out where he is, with directional audio pointing you in the general direction that he is, and different sounds for different movements. The building has also been finished, so each of the cameras are functional and have unique enviornments to look at. The camera interface has been changed slighty and there is now both a power indicator and a time indicator built into the tablet. That is all for this devlog, thanks for reading!
Next up
Beneath Reality Teaser #1
There probably won't be very many of these teasers for this game because of the Trello page but I might do them more. Here is a screenshot of one of the new biomes in the backrooms, it's called the "Red Sector"
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
"Our work is never over" they said.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.










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