Game
FNaF World XL
3 years ago

Fixes are coming, might need more.


V1.1.6 in the works, and it should be ready within a week. (Give or take IRL bushiness that supersedes it and how broken the build actually ends up being.)

Here's a quick list of what I know is wrong/ have already fixed:

-Jumpscare and Haunting fixes for both sides

-Challenger spawn fixes

-Negative scrap fix

-Battle music fix

-Endo Army fix

-Enemy attack fix

-Rebalance Tier 1-2 Skill damage

-Miniboss "tagalong" fix

Technically on the list, but no luck fixing it so far:

-Null enemy encounters

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If you happen to have any bugs/issues you've found that aren't on this list and need to be addressed, please do mention them here.

(Also if any playtesters would like to stress test the new test build's gamemodes, that'd also be appreciated.)



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Suppose it was about time that some of these skills got a little extra kick.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

First signs of danger.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

I might be having too much fun with this process...

That time of year again.