Game
FNaF World XL
3 years ago

Fixes are coming, might need more.


V1.1.6 in the works, and it should be ready within a week. (Give or take IRL bushiness that supersedes it and how broken the build actually ends up being.)

Here's a quick list of what I know is wrong/ have already fixed:

-Jumpscare and Haunting fixes for both sides

-Challenger spawn fixes

-Negative scrap fix

-Battle music fix

-Endo Army fix

-Enemy attack fix

-Rebalance Tier 1-2 Skill damage

-Miniboss "tagalong" fix

Technically on the list, but no luck fixing it so far:

-Null enemy encounters

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If you happen to have any bugs/issues you've found that aren't on this list and need to be addressed, please do mention them here.

(Also if any playtesters would like to stress test the new test build's gamemodes, that'd also be appreciated.)



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Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Figured it out.

It's been a long time coming...

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

How about we change things up?

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

That time of year again.

I might be having too much fun with this process...

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.