Game
Super Mario Bros Lethal Impact

1 year ago

Fixing some bugs, managed to improve the jump physics, a demo with the toadette and captain toad level will be active on July 25.

Overworld and underground fonts added (inspired by smb2 aka lost levels)




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Next up

New plants for the mod (no, i will not replace fume shroom, both plants will be included).

im currently working on the shading, i never made this type of shade lmao.

PvZ Eternal mod Gatling pea rework.

Gracias Sega, al fin un buen juego.

Explode o Nut

Funny (trying Deltarune chapter 2 snowgrave route cuz wanna play chapter 3 and 4)

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

MIND part 2(now is personal lmao).

I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.

If ya liked follow the game :P

So, i'm gonna start with a "How to code" vids for my Patreon.

Doing basic stuff like recreating or explaining things of some old games.

The first video will be an explanation of PvZ waves code using the decomp

(Non related image)

ENG

Some seeds have a new BG with few changes if they need or do something different (Like Lilypad and Flower pot as an example)

ESP

Algunas plantas tienen un nuevo fondo si hacen o necesitan de algo (cómo nenúfar y maceta por ejemplo)

Smol background 4 castle section of MIND level