Game
Super Mario Bros Lethal Impact

2 years ago

Fixing some bugs, managed to improve the jump physics, a demo with the toadette and captain toad level will be active on July 25.

Overworld and underground fonts added (inspired by smb2 aka lost levels)




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Next up

MIND part 2(now is personal lmao).

I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.

If ya liked follow the game :P

Me after playing another cringy "horror" fangame walk sim with a bloody eyed character (so original)

Testing one of the last plants we will add before the alpha release

Testing a new engine Sonic sprites made by:

Aiman_Daffa The spirit kit

New GUI, Level Progress and others will be shown on the next video

El algoritmo a veces bendice

Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

The choices starts on "MIND" level, they will define what ending r ya gonna get.

i guess ya can understand the endings reading them so spoilin alert:

Endings

Royal regret.

Eternal king.

No hero.

Ruins.

testing doin games 4 web