Game
Super Mario Bros Lethal Impact

1 year ago

Fixing some bugs, managed to improve the jump physics, a demo with the toadette and captain toad level will be active on July 25.

Overworld and underground fonts added (inspired by smb2 aka lost levels)




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Now you can play as Luigi(Music and idle r placeholders)

Luigi will be playable on the first 2 levels(will be easy, ik some levels of the 0.1 were frustrating lmao)

I didnt show it, but ya can customize controls (A lot of people hate jump with Z).

The choices starts on "MIND" level, they will define what ending r ya gonna get.

i guess ya can understand the endings reading them so spoilin alert:

Endings

Royal regret.

Eternal king.

No hero.

Ruins.

MIND part 2(now is personal lmao).

I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.

If ya liked follow the game :P

Didn't know how to show the amount of new content for the game, the video duration ended up being 16 minutes so... yeah.

New Plants,

New GUI,

Added a lot of keybinds,

Last Stand Endless

And a secret mode...

https://youtu.be/_8Y8kWXM1pI

A doodle of asgore i made cause #FridayFanartFriday

(i deleted it before, was unsure about posting this or not lmao)

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.

RIDING IN MY DOG, RIGHT AFTER A BREAK

Infinimario actually didn't feel like a game, it was just a test (for procedural generation), so i decided to change that, drafex14 did the mario and goomba sprites, the music is a cover (i didn't know the name of the composer, tell me if ya know please)