Game
Formula Racing
9 years ago

Fixing up the curves!


There’s a few meaning to this one here, firstly, the games blocky appearance, particularly on earlier levels, needs an overhaul as indeed do the levels in general sadly.

In short, I’ve made them way too tough for most gamers it seems. Whenever I’ve let anyone else play Formula Racing they find it a tough challenge, and whilst that’s fine for later levels, I need to go back and re-plan the earlier ones out so there’s more of a curve to the games toughness.

I’ve also written up a few new tools for myself for future games since the last post, involving sampled sound using sound Channel 3 poperly for the first time and other tools to help colour matching for the gameboy colour version a bit easier.

It’s come a long way since the first few builds back in february this year and I have had breaks from this game whilst making others but yeah, I want to have this one done by the end of the year now!



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Family band complete!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?

Shuiro Haname. #Commission

Commission for @ShuHaname

Levels' maps.

it happens