Game
Formula Racing
9 years ago

Fixing up the curves!


There’s a few meaning to this one here, firstly, the games blocky appearance, particularly on earlier levels, needs an overhaul as indeed do the levels in general sadly.

In short, I’ve made them way too tough for most gamers it seems. Whenever I’ve let anyone else play Formula Racing they find it a tough challenge, and whilst that’s fine for later levels, I need to go back and re-plan the earlier ones out so there’s more of a curve to the games toughness.

I’ve also written up a few new tools for myself for future games since the last post, involving sampled sound using sound Channel 3 poperly for the first time and other tools to help colour matching for the gameboy colour version a bit easier.

It’s come a long way since the first few builds back in february this year and I have had breaks from this game whilst making others but yeah, I want to have this one done by the end of the year now!



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

I was bored, so... ManutKat.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

New Teasers!

Among us_into Madness

Sonic and Shadow as Pokémons. #Fakemon

Daldos Gameplay

Pixel art gif