Golden Freddy can no longer kill you when flipping up the monitor. I know this update may nerf him to the ground, but it was worth it as him killing you when pulling up the monitor with the new change in v1.0.5 caused multiple unfair situations, especially in presets like Hell 6/20 where you have to use the cams a lot.
Shadow Freddy is slightly more lenient before killing and his spawn timer is now random (he has a spawning period of 15-25s on 20 AI).
Fixed an issue where Golden Freddy's spawn timer was weird. (you may have never noticed it, if you did you can thank me for this later)
An object that stores all the values has been removed.
Deltatimed the door and monitor animation.
The Freddles are more like the original game. (they were originally always bright even with the light on and the light flickered off, this isnt the case in the new update)
Fixed the DRPC showing the wrong version when hovering over the game icon.
The coding has been updated to be more like my coding standards today.
Removed the Uppernate Game Jolt API and replaced it with the Yunivers Game Jolt API.
The DRPC will no longer show "Power Left: -1%". (this would only happen if you got into a power out and i made the power from the values object show in the DRPC and not the power counter in-game)
Added best time for Regular 6/20.
Added scoreboards for greenruns on the max modes. (a lot of these are gonna be 0%
)
Changed the position of Springtrap peeking in the splash screen to be more accurate and not as unrealistic
I may make a big update to this game after getting the VHM update out for FNaBP 2 CN, so stay tuned for that.
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