Fixed an issue with the Vignette toggle where it wouldn't be applied to all areas of the game (ex. if you were on green jerry splash screen with vignette off it would still show)
Improved the office background in my splash screen
Fixed an issue where using gamma adjust showed parts of the office with Dark Night
Optimized the coding a bit to make sure not so many blocks of code or animations are running at once (if you ever experienced crashing issues in previous versions hopefully this should fix all of that)
Removed an unnecessary animation from the Game Over Fade object (average green jerry coding be like
)Fixed all issues with kill timers adding up
No more flags for character movement static, instead a loop is used to check if you're on the same camera as another character
Converted certain sounds from MP3/WAV to OGG Vorbis
This made the file size go from 204 MB to 194 MB!
Next up
And the next character programmed is Golden Freddy!
Yeah, I lied about F. Freddy being next lol. Was bored and decided to make GF's AI next. I MAY do Shadow Freddy's AI next but idk.
so far 2/6 characters programmed :3
I'm ready. For real this time. Welcome back LOCKJAWED FROM THE DEAD.
bro REALLY wanted to return to freddy's
for context lockjaw has a 1/10 chance to spawn and will stay for the entire night until you leave the gameplay frame, whether its returning to the menu or clicking retry after dying
Hell 6/20 Menu Preview
i have 500 followers
Did you miss this game? I know. I've left it to rot for months now.
But just recently, I finally got back on the MFA and went to work on this.
And I finally beat ITTD VHM.
Now, I can finally present FNaBP 2 Custom Night v1.1.
Something answers when you scan. 2027. #FNAF #fnaffangame
And the first character programmed is Bon-Bon!
This was the easiest AI to program, so he's programmed first. Next up is Funtime Freddy!
(also this finally means i'll be releasing a game)





















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