3 years ago

FNaF32 Conceptart




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getting ahold of unreal

popgoes evergreen but better

The game was supposed to be on Clickteam, but since the limit in memory, keeping large amount of animations is a bit problematic, so I might switch to other engine. Here is how it looked

Something happened

when there was one

#FNAF

Start to understand unity more

Suggested by @Frozen_Dark_Oswald , I hope you like it!!

Something I'm working on