1 month ago

Hi




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WIP

Start to understand unity more

The game was supposed to be on Clickteam, but since the limit in memory, keeping large amount of animations is a bit problematic, so I might switch to other engine. Here is how it looked

-Teaser photo-

getting ahold of unreal

YIPPEE

Trying out liminal space vibe. Any feedback would be appreciated

Something I'm working on

false balloon boy