
1 month ago
Next up
WIP
Start to understand unity more
The game was supposed to be on Clickteam, but since the limit in memory, keeping large amount of animations is a bit problematic, so I might switch to other engine. Here is how it looked
-Teaser photo-
getting ahold of unreal
YIPPEE
Trying out liminal space vibe. Any feedback would be appreciated
Something I'm working on
false balloon boy
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