1 year ago

Follow up to my previous post, I made an issue on Unsandboxed's VM to try and find ways to implement "reference variables" fully.

Please pitch some ideas, if you have any!

https://github.com/Unsandboxed/scratch-vm/issues/61




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remember kids, if you ever want a block that doesn't exist, just open the developer console and make it yourself.

The two JSON extensions are available for testing in the Unsandboxed Discord Server.

I'll be releasing more, such as Clones Plus 2, when I can. Hopefully these'll make Unsandboxed a lot more... viable.

https://discord.gg/fS9Scxdx65

So, Scratch 4.0.

3 more extensions have been shared for testing.

After some serious consideration, we caved and decided to make a Discord server. However, access will be extremely limited and invites extremely limited.

The invite below is limited to 10 people from our GameJolt community.

https://discord.gg/MnrPwNuNDt

I really want to show the clear transition and growth of Aperture and its technologies in a little fangame I'm conceptualising, and so I designed this weighted storage cube for 70s Aperture.

Turns out, brushed metal is hard to nail down in vector.

you ever had to write code for something and then realised there's a block that literally does it so there was no point doing it

🛌

camera zoom is kinda working

i swear, i WILL get gel to work eventually... someday.