15 days ago

Unsandboxed has received a small (but still sizeable) update!

We've reshuffled and reworked a lot of things. Below is a list of EVERYTHING we changed 😁


- Removed the "Advanced" button from the menu bar

- You can access advanced settings in the "Edit" dropdown

- Removed the "Addons" button from the menu bar

- You can access addons settings in the "Settings" dropdown

- Changed default project settings:

- Projects now run at 60FPS by default

- Projects are now in widescreen (640x360) by default

- Renamed various runtime options to reflect Unsandboxed's default settings

- Remove Fencing --> Enable Fencing

- 60 FPS (Custom FPS) --> 30 FPS (Custom FPS)

- Rewrote various advanced setting help descriptions to reflect Unsandboxed's default settings

- Interpolation has been made a "Danger Zone" setting

- Enable Fencing has been made a "Danger Zone" setting

- Custom Stage Size has been made a "Featured" setting

- The Sprite Info has been reworked:

- Removed the lable for the "Show/Hide" buttons

- The Turbo Mode text flag has been removed

- The flag now becomes orange when Turbo Mode is enabled

- The volume slider addon has been modified (-miyo)

- When hovering the volume icon it will expand and show the slider (this saves space)



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After some serious consideration, we caved and decided to make a Discord server. However, access will be extremely limited and invites extremely limited.

The invite below is limited to 10 people from our GameJolt community.

https://discord.gg/MnrPwNuNDt

time to bring back this gem

oh yeah uh

scratch Loader GX has been out for like 4 days now

go check it out I guess

https://gamejolt.com/games/scratchloadergx/928666

you ever try adding something that the scratch vm was definitely not designed to handle?

that's literally every update in unsandboxed. scenes are a nightmare.

Take this as an apology for my lack of custom branch blocks... I promise they're coming 🥺

dear gamejolt:

this is literally just the text label of a block but you can change the text. its not an input

Me and @LilyMakesThings cooked. And its live for you to test if you want. Technical stuff:

Unlike others.. ours wont error, and provides methods for extensions to use the same code the blocks use internally.