Loading...
12
2 years ago

For 219 of coding, I've implemented the code for an object to face towards the player

The object acts a little funny when the player is directly right of it, so that will be looked at later




1 comment

Loading...

Next up

For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions

For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player

For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox

My game in 50 seconds #indiedev #Gamedev #steam

For day 944 of coding, I have fixed part of the frame issue for when the player dashes while standing. I just now have to fix it when the player dashes while moving

For day 945 of coding, I found an issue when testing whether or not I fixed the dash animation. The animation still need some working on

For day 946 of coding, I'm on the right track in correcting the collision while dashing

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall