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36
2 years ago

For 220 of coding, the object now properly rotates to face the player regardless of player position




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For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions

For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player

For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall

My game in 50 seconds #indiedev #Gamedev #steam

For day 946 of coding, I'm on the right track in correcting the collision while dashing

For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall

For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 949 of coding, I found that the collision problem is due to both top and bottom hitbox being activated. I've tried to adjust the hitbox to no avail