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20
2 years ago

For 221 of coding, I now have the object home in towards the player

The movement and turning is a bit iffy and will be adjusted later so it won't unintentionally lose its target




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For day 944 of coding, I have fixed part of the frame issue for when the player dashes while standing. I just now have to fix it when the player dashes while moving

For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player

For day 945 of coding, I found an issue when testing whether or not I fixed the dash animation. The animation still need some working on

My game in 50 seconds #indiedev #Gamedev #steam

For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall

For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into

For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall