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20
3 years ago

For 221 of coding, I now have the object home in towards the player

The movement and turning is a bit iffy and will be adjusted later so it won't unintentionally lose its target




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For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

For day 1158 of coding, I've been working on not having the pull happen with no success so far

My game in 50 seconds #indiedev #Gamedev #steam

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

I've created a new form of parkour in Weefager! What do you think?

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision