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14
2 years ago

For 260 of coding, I placed in code to randomly determine the room's size in 16x16 tiles




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For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

For day 1158 of coding, I've been working on not having the pull happen with no success so far

My game in 50 seconds #indiedev #Gamedev #steam

For day 1163 of coding, I got the moving collisions to work properly for now

I've created a new form of parkour in Weefager! What do you think?

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way