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41
3 years ago

For day 149 of coding, I made bomb arrows

They count as a separate equitable item, but will use a piece of ammo from both bombs and arrows




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For day 1163 of coding, I got the moving collisions to work properly for now

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

My game in 50 seconds #indiedev #Gamedev #steam

For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

I've created a new form of parkour in Weefager! What do you think?

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors