
For day 150 of coding, I allowed the player to jump over the rotating blades
The hazard also now counts how many successful jumps in a row while the blades rotate faster at different intervals. Count is reset when player takes too long, or gets hit
Next up
For day 1111 of coding, I made a object that will be flying with a placeholder sprite. Clearly, I need to adjust for speed and depth correction
For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups
For day 1110 of coding, I've added a new layer with a new set of clouds to see how it looks
For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from
For day 1112 of coding, a dragon makes an appearance. I just need to assign collision, a shadow, etc.
Dragon is by @SubterraneanExhibit ![]()
For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though
For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range















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