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66
2 years ago

For day 150 of coding, I allowed the player to jump over the rotating blades

The hazard also now counts how many successful jumps in a row while the blades rotate faster at different intervals. Count is reset when player takes too long, or gets hit




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For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player

For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall

For day 949 of coding, I found that the collision problem is due to both top and bottom hitbox being activated. I've tried to adjust the hitbox to no avail

My game in 50 seconds #indiedev #Gamedev #steam

For day 941 of coding, I noticed that the player wasn't facing the right direction when dashing. It's been mostly fixed except for one direction

For day 946 of coding, I'm on the right track in correcting the collision while dashing

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into