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66
2 years ago

For day 150 of coding, I allowed the player to jump over the rotating blades

The hazard also now counts how many successful jumps in a row while the blades rotate faster at different intervals. Count is reset when player takes too long, or gets hit




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For day 1037 of coding, I have fixed the issue with the exit's appearance. Now there seems to be an endless loop problem that I'll need to take care of next

For day 1046 of coding, I tried to see if I can put a image or text on the screen during the transition. It appears to have worked; it just doesn't stay long due to the transitions normally being quick

For day 1042 of coding, I tried to find out what needs to be changed using debug. Sadly I haven't found it yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 1040 of coding, I tried to put in code to end the game when the endless loop from earlier happens. It seem that I need to put something else in to make sure the game ends

For day 1041 of coding, I've added the "exit" command right after the failsafe the end the game to make sure the game does stop. From the test run, it appears to have worked

For day 139 of coding; from what I can tell so far, the checks for having an exit placed is not being marked. Because of this, the endless loop happens since it's trying to make sure exits are placed

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1038 of coding, I was what could be causing the endless loop. I will also need to do some refinement afterwards on room construction