
For day 150 of coding, I allowed the player to jump over the rotating blades
The hazard also now counts how many successful jumps in a row while the blades rotate faster at different intervals. Count is reset when player takes too long, or gets hit
Next up
For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player
For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall
For day 949 of coding, I found that the collision problem is due to both top and bottom hitbox being activated. I've tried to adjust the hitbox to no avail
For day 941 of coding, I noticed that the player wasn't facing the right direction when dashing. It's been mostly fixed except for one direction
For day 946 of coding, I'm on the right track in correcting the collision while dashing
For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops
For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into
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