
For day 151 of coding, I made it to where the player can moonwalk as long as a button is held
Hee hee
Next up
For day 1110 of coding, I've added a new layer with a new set of clouds to see how it looks
For day 1106 of coding, I've further adjusted the shadow's speed and transparency
For day 1111 of coding, I made a object that will be flying with a placeholder sprite. Clearly, I need to adjust for speed and depth correction
For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range
For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them
For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from
For day 1112 of coding, a dragon makes an appearance. I just need to assign collision, a shadow, etc.
Dragon is by @SubterraneanExhibit ![]()
















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