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58
3 years ago

For day 152 of coding, I used what I've learned the moonwalking code in order to allow for strafing




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For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

My game in 50 seconds #indiedev #Gamedev #steam

For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

I've created a new form of parkour in Weefager! What do you think?

For day 1158 of coding, I've been working on not having the pull happen with no success so far

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player