
For day 158 of coding, I made another status ailment
When the player is cursed (indicated by blue color), normal and spin attacks are disabled
Next up
For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze
For day 1110 of coding, I've added a new layer with a new set of clouds to see how it looks
For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though
For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from
For day 1111 of coding, I made a object that will be flying with a placeholder sprite. Clearly, I need to adjust for speed and depth correction
For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed
For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range















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