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44
2 years ago

For day 165 of coding, I made different weapon states

When acquired, the weapon can change firing modes; complete with appearance change for differentiation




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For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops

For day 945 of coding, I found an issue when testing whether or not I fixed the dash animation. The animation still need some working on

For day 949 of coding, I found that the collision problem is due to both top and bottom hitbox being activated. I've tried to adjust the hitbox to no avail

My game in 50 seconds #indiedev #Gamedev #steam

For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player

For day 942 of coding, I still haven't figured out what's going on with the direction. I may need to program in a way to display sprite information to help pinpoint the source

For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 941 of coding, I noticed that the player wasn't facing the right direction when dashing. It's been mostly fixed except for one direction