
For day 169 of coding, I made an alt. fire for the flamethrower
This secondary attack will lob a projectile that will be destroyed upon landing
Next up
For day 1111 of coding, I made a object that will be flying with a placeholder sprite. Clearly, I need to adjust for speed and depth correction
For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed
For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from
For day 1106 of coding, I've further adjusted the shadow's speed and transparency
For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though
For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze
For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups















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