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10
3 years ago

For day 173 of coding, I added an explosion to the flamethrower's secondary attack




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For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range

For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed

My game in 50 seconds #indiedev #Gamedev #steam

For day 1111 of coding, I made a object that will be flying with a placeholder sprite. Clearly, I need to adjust for speed and depth correction

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1106 of coding, I've further adjusted the shadow's speed and transparency

For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups

I've created a new form of parkour in Weefager! What do you think?

For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them