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24
3 years ago

For day 175 of coding, I made an enemy that chases the player

It doesn't do anything else at the moment




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For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range

For day 1110 of coding, I've added a new layer with a new set of clouds to see how it looks

My game in 50 seconds #indiedev #Gamedev #steam

For day 1106 of coding, I've further adjusted the shadow's speed and transparency

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from

For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

I've created a new form of parkour in Weefager! What do you think?

For day 1111 of coding, I made a object that will be flying with a placeholder sprite. Clearly, I need to adjust for speed and depth correction