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24
3 years ago

For day 175 of coding, I made an enemy that chases the player

It doesn't do anything else at the moment




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For day 1158 of coding, I've been working on not having the pull happen with no success so far

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

For day 1163 of coding, I got the moving collisions to work properly for now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

I've created a new form of parkour in Weefager! What do you think?

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

Sorry for late posting, site wouldn't load in time

For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed