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23
3 years ago

For day 190 of coding. I have changed up the flamethrower some

The flames now grow as they move from the weapon; and the shooting delay has been lowered for the weapon to look closer to shooting a stream of fire




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For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player

For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

My game in 50 seconds #indiedev #Gamedev #steam

For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing

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For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet