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23
3 years ago

For day 193 of coding, I made these orbs of lifeforce that serves as experience/currency.

They will move towards the player when close




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For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues

For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player

My game in 50 seconds #indiedev #Gamedev #steam

For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

I've created a new form of parkour in Weefager! What do you think?

For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss