Loading...
23
3 years ago

For day 193 of coding, I made these orbs of lifeforce that serves as experience/currency.

They will move towards the player when close




1 comment

Loading...

Next up

For day 1158 of coding, I've been working on not having the pull happen with no success so far

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

My game in 50 seconds #indiedev #Gamedev #steam

For day 1163 of coding, I got the moving collisions to work properly for now

I've created a new form of parkour in Weefager! What do you think?

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not