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16
3 years ago

For day 194 of coding, I made a counter for the collected lifeforce. I've also adjusted the code for the pause textboxes




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For day 1158 of coding, I've been working on not having the pull happen with no success so far

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

My game in 50 seconds #indiedev #Gamedev #steam

Sorry for late posting, site wouldn't load in time

For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

I've created a new form of parkour in Weefager! What do you think?

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

For day 1163 of coding, I got the moving collisions to work properly for now

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not