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15
3 years ago

For day 197 of coding, I made 3 small changes:

I fixed the slime's targeting when attacking,

the player can avoid attacks by rolling,

and the confirm key had been changed from enter to space for easier access




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For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

For day 1158 of coding, I've been working on not having the pull happen with no success so far

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

My game in 50 seconds #indiedev #Gamedev #steam

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

I've created a new form of parkour in Weefager! What do you think?

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

Sorry for late posting, site wouldn't load in time

For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop