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15
3 years ago

For day 197 of coding, I made 3 small changes:

I fixed the slime's targeting when attacking,

the player can avoid attacks by rolling,

and the confirm key had been changed from enter to space for easier access




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For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them

For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

My game in 50 seconds #indiedev #Gamedev #steam

For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1106 of coding, I've further adjusted the shadow's speed and transparency

For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from

I've created a new form of parkour in Weefager! What do you think?

For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening