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15
2 years ago

For day 197 of coding, I made 3 small changes:

I fixed the slime's targeting when attacking,

the player can avoid attacks by rolling,

and the confirm key had been changed from enter to space for easier access




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For day 946 of coding, I'm on the right track in correcting the collision while dashing

For day 944 of coding, I have fixed part of the frame issue for when the player dashes while standing. I just now have to fix it when the player dashes while moving

For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into

My game in 50 seconds #indiedev #Gamedev #steam

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops

For day 942 of coding, I still haven't figured out what's going on with the direction. I may need to program in a way to display sprite information to help pinpoint the source

For day 939 of coding, I adjusted the position of the trees at the screen's bottom so that the player wouldn't enter from the wrong direction and cause an endless loop

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 949 of coding, I found that the collision problem is due to both top and bottom hitbox being activated. I've tried to adjust the hitbox to no avail