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15
3 years ago

For day 201 of coding, I made it to where the enemy will move around the wind projectile as it gets carried off




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For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing

For day 1174 of coding, I now have the damage reaction done only when inactive

For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues

My game in 50 seconds #indiedev #Gamedev #steam

For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player

I've created a new form of parkour in Weefager! What do you think?

For day 1175 of coding, I have found another collision error trough testing

For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss