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15
3 years ago

For day 201 of coding, I made it to where the enemy will move around the wind projectile as it gets carried off




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For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change

For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from

For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening

My game in 50 seconds #indiedev #Gamedev #steam

For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range

For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups

I've created a new form of parkour in Weefager! What do you think?

For day 1106 of coding, I've further adjusted the shadow's speed and transparency