
Next up
For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing
For day 1174 of coding, I now have the damage reaction done only when inactive
For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues
For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player
For day 1175 of coding, I have found another collision error trough testing
For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects
For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss
















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