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24
2 years ago

For day 203 of coding, I made it to where the bat will fall if frozen




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For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening

For day 1106 of coding, I've further adjusted the shadow's speed and transparency

For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

My game in 50 seconds #indiedev #Gamedev #steam

For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range

For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

I've created a new form of parkour in Weefager! What do you think?

For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed