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24
3 years ago

For day 207 of coding, the plant enemy can take damage now

I've also made it a stationary enemy; meaning that it cannot be forcefully moved by attacks like the wind shot




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For day 1175 of coding, I have found another collision error trough testing

For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues

For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

My game in 50 seconds #indiedev #Gamedev #steam

For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player

I've created a new form of parkour in Weefager! What do you think?

For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

For day 1174 of coding, I now have the damage reaction done only when inactive

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing