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24
2 years ago

For day 207 of coding, the plant enemy can take damage now

I've also made it a stationary enemy; meaning that it cannot be forcefully moved by attacks like the wind shot




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For day 944 of coding, I have fixed part of the frame issue for when the player dashes while standing. I just now have to fix it when the player dashes while moving

For day 942 of coding, I still haven't figured out what's going on with the direction. I may need to program in a way to display sprite information to help pinpoint the source

For day 941 of coding, I noticed that the player wasn't facing the right direction when dashing. It's been mostly fixed except for one direction

My game in 50 seconds #indiedev #Gamedev #steam

For day 939 of coding, I adjusted the position of the trees at the screen's bottom so that the player wouldn't enter from the wrong direction and cause an endless loop

For day 946 of coding, I'm on the right track in correcting the collision while dashing

For day 938 of coding, I've adjusted the drop rate a bit for the coal to see how that looks

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops