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23
3 years ago

For day 208 of coding, the enemy projectile can now hurt the player




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For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

My game in 50 seconds #indiedev #Gamedev #steam

For day 1163 of coding, I got the moving collisions to work properly for now

I've created a new form of parkour in Weefager! What do you think?

Sorry for late posting, site wouldn't load in time

For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement