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9
3 years ago

For day 213, I made a different bullet for the plant to lob at the player




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For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

Sorry for late posting, site wouldn't load in time

For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

My game in 50 seconds #indiedev #Gamedev #steam

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

I've created a new form of parkour in Weefager! What do you think?

For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed