3 years ago

For day 218 of coding, I typed out a way for an object to slowly adjust its facing direction towards the player's location




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For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

My game in 50 seconds #indiedev #Gamedev #steam

For day 1158 of coding, I've been working on not having the pull happen with no success so far

I've created a new form of parkour in Weefager! What do you think?

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

For day 1163 of coding, I got the moving collisions to work properly for now

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors