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9
2 years ago

For day 222, I improved the coding for the pursuing object to move after the player better




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For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall

For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions

For day 944 of coding, I have fixed part of the frame issue for when the player dashes while standing. I just now have to fix it when the player dashes while moving

My game in 50 seconds #indiedev #Gamedev #steam

For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox

For day 949 of coding, I found that the collision problem is due to both top and bottom hitbox being activated. I've tried to adjust the hitbox to no avail

For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 945 of coding, I found an issue when testing whether or not I fixed the dash animation. The animation still need some working on