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32
2 years ago

For day 223 of coding, I made a new shoot function

This function will have the enemy shoot multiple projectiles, but with short delays between each shot




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For day 1106 of coding, I've further adjusted the shadow's speed and transparency

For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed

My game in 50 seconds #indiedev #Gamedev #steam

For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from

For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups

I've created a new form of parkour in Weefager! What do you think?

For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range