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32
2 years ago

For day 224 of coding, I made a new projectile that will slow down and explode. No explosions yet




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For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening

For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups

For day 1106 of coding, I've further adjusted the shadow's speed and transparency

My game in 50 seconds #indiedev #Gamedev #steam

For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed

For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

I've created a new form of parkour in Weefager! What do you think?

For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though