
Next up
For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening
For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups
For day 1106 of coding, I've further adjusted the shadow's speed and transparency
For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation
For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed
For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze
For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though
















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